O-Rein Yensa

A world-weary Padjal with a strong connection with the elements thrown adrift by the Sea of Time. He's one the first of his kind but hopefully not the last.

The Lost Padjal


Name: O-Rein Yensa
Birthname: Emoni Yarborough
Addressment: Master O-Rein, Master Padjal, The Lost Padjal, Red Horn, The Scourge
Gender: Female (goes by "he/they" pronouns)
Race: Midlander (Padjal)
Origin: The Twelveswood (The Shroud)
Nationality: Gridanian
Residence: East Shroud
Hair Color: Scarlet
Eye Color: Left Eye: Green, Right Eye: Blue
Height: 5 fulms 4 ilms
Weight: 109 ponze
Build: Lithe & Petite
Age: 100+ (
looks around 17*)
Birthdate: 15th Sun of the 4th Astral moon
Guardian: Nophica
Alignment: Chaotic Good
Profession: White Mage, Protector of the Twelveswood
Language: Eorzean
Scent: Rosewater & ylang-ylang

Random Details


  • The first thing that most aether-sensitive people notice about Rein would be his peculiar aether. While he honestly appears no different than your average Hyur, Rein possesses a powerful aura that seems more comparable with a White Mage than your average Conjurer. Even so, Rein's mastery over such magic has waned over the years due to his imprisonment within the Lifestream. While he can still hear the whispers of the Elements and all, relying on too much magic honestly makes him quite ill. This is why he hesitates to showcase any of his White Mage abilities in fear of becoming even sicker.

  • His aether is wind aspected, meaning his shares a strong affinity with the Element of Wind over all others. While he's capable of wielding other elements, his affinity with wind is quite noticeable. It's because of this that Rein's magic tends to come in the form of a powerful gust to a gentle breeze. One such spell he uses frequently is dubbed "Healing Wind" which allows a gentle but warm breeze to wash over those injured in combat. He tend to utilize various tornado-like gales to battle against his foes in the form of Aero-like spells. If wind alone cannot defeat a foe, Rein will merge water-based spells with his wind magic to give himself more of an edge in combat. He very rarely utilizes earth magic out of his own personal dislike for the element.

  • Despite hailing from the Twelveswood, Rein is a rather peculiar-looking Padjal. He looks less like a Gridanian and more Ala Mhigan in ancestry but the ruddy-brown horns upon his head easily showcase his Padjali heritage. While O-Rein typically uses glamour to conceal his horns, anyone who's aether sensitive will be able to see them.

  • Even though it seems as if Rein travels alone, he actually doesn't. The Padjal travels with a white-furred moogle usually, one that is invisible to the naked eye. Her name is Moglin Mog and she's the one who found Rein shortly after the Calamity.

Positive Traits

Discreet & Quiet
Wise & Thoughtful
Protective
Calm
Reliable

Negative Traits

Arrogant
Somber
Manipulative
Resentful
Mistrustful

His Story


Born as "Emoni Yarborough" as the youngest daughter of four siblings, O-Rein was born with two little lumps on his head signifying they've been chosen by the Elementals to be both their living voice and will. As customary with Gridania's traditions, Rhea was given to the conjurers of the Stillglade Fane to train under the tutelage of Master A-Pitat-Rapa, the same Padjal who mentored none other than Kanna-E-Senna, the current Elder Seedseer, in their later years.Emoni was at six years old when they received their Padjali name through the whispers of the Elementals but it was a peculiar name for a female. The naming conventions of Padjali sisters differ from that of their brothers by allowing a simple vowel-based word to come second in their names rather than the reverse. However, instead of questioning the name bestowed upon them, Emoni chose to go as "O-Rein Yensa" and adopted the mannerisms of a man throughout the course of their existence.During his time at the Stillglade Fane, O-Rein was an apt student thanks to Master Rapa's tutelage. He possessed an innate talent for healing magics and would often heal those in need without the aid of the elements. Despite how wondrous his abilities were, Rein often drew the ire of his Master because his way of healing went against the age-old teachings of the conjury guild. Despite being one of the many Padjali chosen to represent them before humankind, O-Rein loathed the idea of being tied with the Elementals.Outside of Master Rapa's watchful eyes, Rein dabbled in taboo magics thanks to the aid of various ancient tomes he collected in his free time from the ruins of once fair Amdapor. While the Padjali were meant to bridge a gap between nature and man, O-Rein sought a means to quell the Elementals' influence over nature and claim dominion over them instead. While he worked upon his dreadful plan, Rein came across the soul stone of his fallen brethren and quickly learned the ways of the White Mage. It was through their diligence and willingness to undergo the same pilgrimage as the great A-Towa-Cant, that O-Rein eventually became a White Mage and became a master.However, Rein's conflicting ideology with his fellow Padjali eventually drove him to a self-imposed exile from the Stillglade Fane. He dwelled within the very depths of the Twelveswood becoming quite acquainted with the sylphs of Little Solace. There he would live for the next several decades while trying to unlock the mysteries of the Elementals much like how Brother Jorin Lightheart did in ages past. While hoping to find a means to quell the Elementals' hold over Gridania, he soon came at odds with a young conjurer by the name of Eric Brighthall. Brighthall was a traveling conjurer turned medicine seller who often traveled beyond the Twelveswood to heal those inflicted with all manner of sickness. While some of his wares were indeed nothing but snake oil poured within a fancy vial, he was a capable healer much similarly to O-Rein's might.The two would cross paths within the Shroud at the Peacegarden, the same historic site where the great mage Jorin Lightheart first managed to commune with the Elements. It was there at Eric bore witness to Rein's crimes as the young Padjal attempted to bend a wind spirit to his will. Instead of successfully bending the spirit's will, O-Rein only succeeded in corrupting it instead. This caused this wind spirit to go berserk as it caused all manner of destruction within the North Shroud. As Eric attempted to quell the spirit, Rein tried his best to stop the conjurer proclaiming that he could control the elemental alone. However, Rein learned the hard way that he could not, and the vast amount of aether that poured from the corrupted spirit fissure between their world and the great beyond. O-Rein was engulfed within this fissure despite Eric's attempts to rescue them and was set adrift within the Lifestream. For the next hundred or so years, O-Rein would sleep in a dreamless slumber until the Seventh Umbral Calamity.It was upon that fateful eve that O-Rein was freed from the Lifestream due to the influx of aether from when Dalamud fell. O-Rein was torn free from the Lifestream and set adrift within the shallow waters of the Central Shroud. As fate would have it, O-Rein was roused to consciousness by a little white moogle named “*Moglin Mog” who found him half-drowned in the river. Disoriented after decades of slumber, O-Rein awoke to a broken world grieving over the deaths of thousands who died during the Calamity.

Hooks


  • The Healer- If you're in need of a proficient healer, then look no further. O-Rein is capable of healing the most egregious wounds with relative ease but he's unlikely to charge for his services even if healing takes a lot out of him.

  • The Wanderer- While O-Rein tends to linger within the Twelveswood, he can be found traveling the realm on occasion. He's always interested in meeting adventurers and travelers alike. Therefore, don't hesitate to greet him if you see him. While he's a bit cold towards his Padjal brethren, he'll humor them in idle conversation before going about his way.

  • The Spiritualist- Since his defeat, O-Rein has taken up a special interest in continuing the work of his fellow Padjal. He often travels throughout the Twelvewood purifying spirits, setting right to the imbalances that throw the elementals askew. It's because of this that O-Rein is usually found in the woods deep within meditation. On occasion, O-Rein rents out his services to those seeking to purify spirits in foreign realms beyond Gridania. He's something of an exorcist these days.

  • The Tamer - It's because of his uncanny link with nature that O-Rein is a rather proficient beast tamer. He can tame any wild beast regardless of its size and demeanor. However, he seems especially good at taming .angry chocobos. Yes, even the fiery red ones. This shouldn't come as a surprise since they're his favorite animals.

  • The Greenhorn- O-Rein has an unusual knack for growling hale and healthy plants. Gardening is a beloved hobby of his, one that he greatly enjoys in between exploration. Some would even say that O-Rein seems to prefer plants over people sometimes.

  • The Scholar- O-Rein has an unquenchable thirst for knowledge. He's often in search of books or tomes about the magical arts and is very interested in learning more about the flow of aether within the world. Therefore, feel free to chat his ear off about anything regarding such topics. He'll gladly listen

OOC


  • Hello, my name is Ariel and it's very nice to meet you.

  • If you would like to contact me, feel free to do so in-game or on Discord at Titania#6215

  • No, power-gaming or metagaming, please! Especially in combat scenarios. I prefer to roll for initiative d20 style or /dice 100.

  • NO FANTASY SLURS ALLOWED! Thank you. I'm not interested in having my character be called the fantasy equivalent to real-world slurs. I'm typically open to all types of RP, including (but by no means limited to) adult-oriented and dark themes. However, I reserve the right to decline roleplay that doesn't vibe with me.

  • I typically play on Balmung but I'm more than willing to travel to other servers for RP.

  • Timezone is US EST (GMT-5) and my time in-game is usually in the afternoon/evening but my time tends to vary during the weekends.

  • IC ≠ OOC is a major rule of mine. However, I do not ascribe to the idea that the player isn't in control of their muses/characters. Roleplay is merely a social hobby for me and while I enjoy this hobby immensely, I'm not my character. My character's IC sentiments do not reflect my own and vice-versa. I also do not accept the concept "It's what my character would do" as an acceptable exemption for breaking common courtesy. If your character's first instinct is to do bodily harm to my character and you don't discuss this in OOC with me first, I reserve the right to end the RP.

  • Do not appreciate being PRESSURED into roleplay, therefore do not do it. I will block you if you persist.

  • OOC Communication is necessary for all of my potential roleplay partners. If you don't like something that happens during our IC interactions, please communicate that with me. Communication is key in this collaborative hobby. Therefore, feel free to talk to me if something is bothering you about me or my portrayal of O-rein. Thank you.

  • I care about the OOC beliefs of my RP partners and I will not tolerate racism, misogyny, homophobia, transphobia, or ableism. I refuse to tolerate bigotry in my personal spaces and I will not tolerate such bigotry among my RP partners. If I notice something offensive about you or your character, I will cease all contact. So basically: DON'T BE A RACIST!