Kaya-O-Yensa

Nature's Wrath Personified,


 intro  A weary Padjal cast adrift by the Sea of Time, yet possessing a deep bond with the elements. Hopefully not the last of her kind, Kaya is certainly one of the first. Despite her childlike appearance and youthful countenance, this age-old warden of the woods isn't one to be trifled with.


 rule i.  i do not appreciate being pressured or pestered into erotic roleplay/erp, therefore do not do it. i will block you if you persist, and lord knows i don't have any qualms blocking people. rule ii.  no minors (21+ only), no power-gaming, no infogaming or metagaming, please! especially in combat scenarios. i prefer to roll for initiative /random or /dice 100. rule iii.  Timezone is US EST (GMT-5) and my time in-game is usually in the afternoon/evening but my time tends to vary during the weekends. rule iv.  i will not tolerate racism, misogyny, homophobia, transphobia, or ableism. i refuse to tolerate bigotry in my personal spaces, and i will not tolerate such bigotry among my rp partners. if i notice something offensive about you or your character, i will cease all contact. rule v.  You're welcome to approach me if I have my "RP" tag on in-game. if you notice i'm not writing in a public channel, my rp is private and it's unlikely i'll invite others. /tells are acceptable, i simply may not notice it. If I don't get back to you, don't take it personally! I'll always respond to messages on Discord the fastest, and I'll accept most buddy requests.

 rule vi.  ㅤic ≠ ooc is a major rule of mine. roleplay is merely a social hobby for me and while i enjoy this hobby immensely, i'm not my character. my character's ic sentiments do not reflect my own and vice-versa. i also do not accept the concept "it's what my character would do" as an acceptable exemption for breaking common courtesy. rule vii.  ooc communication is key in this collaborative hobby. therefore, feel free to talk to me if something is bothering you about me or my portrayal of Kaya. I rather talk things out rather than allow bad blood to linger. rule viii.  NO FANTASY SLURS ALLOWED! Thank you. I'm not interested in having my character be called the fantasy equivalent to real-world slurs. I'm typically open to all types of RP, including (but by no means limited to) adult-oriented and dark themes. However, I reserve the right to decline roleplay that doesn't vibe with me. rule ix.  I typically play on Balmung but I'm more than willing to travel to other servers for RP. rule x.  if you would like to contact me, feel free to do so in-game or on discord: rosethrawn . just be sure to state who you are first before randomly messaging me.

Violence is not the answer but neither is peace.

character name   
nameKaya-o-Yensaage100+
pronounsshe/theyracePadjal
originNorth ShroudclassConjurer
occupationForest WardenlanguageEorzean

 about  Kaya is a small padjali who is cranky and has an odd fondness for water. She loves petting water sprites and will make the extra effort to do so if she spots one. Kaya's vivid red hair and vivid green eyes are well-known features. She goes by the nickname "Red Scourge" due to her vividly colored hair and uncharacteristically sour demeanor.

  • height : 5 fulms 4 ilms

  • weight : 109 ponze

  • eye color : spring green

  • hair color : scarlet

  • skin color : tanned

  • piercings : pierced ears

  • tattoos : none

  • blemishes : freckles

  • features : white horns

  • accessories : heirloom necklace

 biography  Kaya-O was born as "Emoni Yarborough," the youngest of four siblings, and was born with two small bumps on her head that symbolized the Elementals' choice for her to be their living voice and will. Emoni was passed down to the conjurers of the Stillglade Fane, following the custom of Gridania, to learn from Master A-Pitat-Rapa, the same Padjal who later trained the present Elder Seedseer, Kanna-E-Senna. Through the murmurs of the Elementals, Emoni learned their Padjali name at the age of six, although it was an unusual name for a girl. The Padjali sisters' naming practices are different from their brothers' in that a straightforward word with a vowel might appear second in their names instead of first. But rather than contesting the name given to them, Emoni decided to go by "O-Rein Yensa" and took on male mannerisms for the duration of their existence.Under Master Rapa's guidance, O-Rein excelled brilliantly at the Stillglade Fane. She had a natural gift for healing magics and frequently used it to treat those in need without the help of the elements. Even with her amazing powers, Rein frequently caused her Master trouble because her method of healing defied the guild's long-standing beliefs. O-Rein detested the thought of being associated with the Elementals, even if she was one of the numerous Padjali selected to stand in for them before humanity.With the help of numerous old books she had gathered from the ruins of the once-fair Amdapor during her leisure time, Rein experimented with taboo magics away from Master Rapa's close supervision. O-Rein sought a way to subdue the Elementals' power over nature and assert dominance over them, whereas the Padjali were supposed to provide a bridge between man and nature. Rein discovered her fallen brethren's soul stones while working in secret, and she picked up the White Mage's ways fast. O-Rein finally became a White Mage and a master due to their diligence and willingness to travel on the same pilgrimage as the illustrious A-Towa-Cant. But ultimately, Rein's ideological differences with her fellow Padjali forced her into a self-imposed exile from the Stillglade Fane. Living deep within the Twelveswood, she got to know the sylphs of Little Solace pretty well. There, for the next few decades, she would reside and work to solve the mysteries surrounding the Elementals, much like Brother Jorin Lightheart had long ago. As she searched for a way to break the Elementals' control over Gridania, she soon clashed with a young magician named Eric Brighthall. Traveling conjurer turned medicine dealer Brighthall would frequently venture outside of the Twelveswood to cure patients of various ailments.It was at the Peacegarden, the same ancient spot where the renowned wizard Jorin Lightheart first succeeded in communicating with the Elements, that the two would meet within the Shroud. Eric witnessed Rein's misdeeds there while the youthful Padjal tried to control a wind spirit. O-Rein was unable to change the spirit's will; all she could do was taint it. This sent this wind spirit into a frenzy, wreaking havoc throughout the North Shroud. Rein did everything in her power to stop the conjurer from declaring that she could manage the elemental alone, while Eric struggled to subdue the spirit. Rein discovered the hard way that she could not, and that a tremendous amount of aether gushed from the crack that separated their world from the vast beyond. Eric tried to save them, but O-Rein got caught in this crack and drifted out into the Lifestream. O-Rein would lie in a dreamless slumber until the Seventh Umbral Calamity for the next hundred or so years.O-Rein was released from the Lifestream on that tragic eve when Dalamud collapsed, causing an aether surge. Torn from the Lifestream, O-Rein drifted aimlessly across the shallow waters of the Central Shroud. As luck would have it, O-Rein was discovered half-drowned in the river and was startled back to awareness by a small white moogle known as "Moglin Mog*." O-Rein woke up from decades of sleep, disoriented, and to find the world in pieces, mourning the thousands of people who had perished in the Calamity.She explored the entire Shroud during this period in an attempt to retrace her steps. But despite her best efforts, she was unable to recall anything from her history. She wouldn't find herself on the road to atonement with Moglin by her side until she ventured near Hawthorne's Hut. Tales of this rebellious padjal found their way to the Stillglade Fane, and consequently, to her padjali siblings. O-Rein was unknown to the people of the Shroud as a whole, but her siblings were familiar with her as the "Red Scourge" who dared to challenge the Elements.In hopes of winning over her siblings, Rein set off on a pilgrimage to better acquaint herself with this broken world and undo the mistakes of her past. It was shortly around this time that O-Rein joined a ragtag Gridanian group of mercenaries known as “Heartwood Ventures”. It was through her many adventures with them that O-Rein reclaimed her purpose as a conjurer and padjal both. It was quite difficult for her but Rein faced every challenge with as much bravery as she could muster. It’s through her service to Heartwood that O-Rein would come to the Shroud’s defense time and time again winning the favor of the Elementals. With the Elementals' approval on her side, O-Rein’s siblings eventually followed suit and accepted their long-lost brethren.It’s at this moment that the Elementals thought to rename the lost child, now referring to their eldest born as "Kaya-O-Yensa" and letting the name O-Rein rest. Funnily enough, this eventual name change caused much havoc among the padjali since everyone thought O-Rein was a boy. Except for Moglin, of course. The little moogle had her suspicions, after all.

  • weaknesses

  • Physical Combat

  • Socially Awkward

  • Indecisive

  • Competitive

  • Dismissive

  • strengths

  • Fearless

  • Thoughtful

  • Protective

  • Knowledgeable

  • Reliable

  • flaws

  • Arrogant

  • Rageful

  • Manipulative

  • Resentful

  • Cruel

mains  
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exclusives  
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 powerful conjury 
Kaya's unusual aether is the first thing that most aether-sensitive people notice about her. Even though Kaya honestly looks like any other Hyur, she has a strong aura that makes her seem more like a White Mage than a typical conjurer. Still, Kaya's entrapment in the Lifestream has diminished her ability to wield such magic over time. Even though she can still hear the Elements' whispers and all, she actually becomes pretty sick when she uses too much power.

 water mage 
She is strongly attuned to water, as her aether is water aspected. She can control other elements as well, but her fondness for water is particularly apparent. This is the reason why Kaya's magic frequently manifests as strong torrents and bubbles of water. "Bubble Prison" is one of her commonly used spells that allows her to imprison her opponents in a watery bubble while gradually drowning them. It's a horrifying sight to see.

 the red girl 
Despite hailing from the Twelveswood, Kaya is a fairly peculiar-looking Padjal. Her ancestry appears to be more Ala Mhigan than Gridanian, but her Padjali history is evident from the stark white horns atop her head. Although Kaya usually covers her horns with glamour, aether sensitive people will be able to see them. Though Kaya doesn't go alone, it appears like she does. Usually, the Padjal travels in the company of an unseen white-furred moogle. "Moglyn Mog" is her name, and it was she who located Kaya soon after the Calamity.